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Case study

Cooki

Cookbook tool

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Project overview

The product
Cooki is an app that allows users to cook meals while alone. The users are between 10-88 years old. The goal is to provide easy user flow for all users.

Project duration
February 2021 to March 2021

My role

Lead UX designer, UX researcher

 

Responsibilities

Conducting interviews, paper and digital

wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, iterating on designs, and responsive design.

The problem
Most cooking websites need users to read the recipe before cooking, and while cooking it often needs users to stop for a while listening to the instruction.

The goal
Design a website that allows users to freely use while they are busy on their hands.

Ps
I use iPhone SE as the model to present the product is that this app design considers aging people first. As they told me the iPhone SE is the lightest handphone to carry with.

Understanding the user

User research

Summary
I conducted user interviews, which I then turned into empathy maps to better understand the target user and their needs. I discovered that many target users are sensitive about the presence of the design and would like clear navigation. They don’t like many advertisements and care about money and time.

Personas

Problem statement
Momo is a poor vision aging person who needs a cookbook tool to learn cooking because she needs to cook at home alone.

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Problem statement
Green is an Art student who needs to learn cooking because he always being alone at home.

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User journey map

I created a user journey map of Momo's experience using the site to help identify possible pain points and improvement opportunities.

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Affinity diagram

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Competitive audit

An audit of a few competitors' products provided direction on gaps and opportunities to address with the Cooki app.

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Click to view

Ideation

I did quick ideation to come ups with ideas that how a cookbook tool would work during user flow. My focus is to help users manage a cooking flow that they didn’t waste money and time.

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Starting the design

Digital wireframes

Moving from paper to digital wireframes made it easy to understand how the redesign could help address user pain points and improve the user experience. Prioritizing sound controllers for users to navigate easily is my key part of the design.

The cooking ingredients would appear here as a reminder

There are time and flavors appear here, and the steps consist of order

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Low-fidelity prototype

Moving from paper to digital wireframes made it easy to understand how the redesign could help address user pain points and improve the user experience. Prioritizing sound controllers for users to navigate easily is my key part of the design.

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Click to view the Cooki

Usability studies

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Study type

Unmoderated usability study

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Location

China, remote

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Length

30 minutes

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Participants

5 participants

Findings

In this section, people prefer a larger text and simple function in that they don’t feel anxious about the user flow.

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Design

The visual design is small

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Guide

There needs a simple bar to clarify each button

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Microphone

There is no sound effect represent the microphone function

Refining the design

Mockups

Participants told me that the needs section includes very small pictures and they want two versions of the recipe. So I add additional buttons on the page. Also, I changed the video bar so people can see the timeline with a green loading line.

Before usability study

After usability study

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I add a question signal that when users click on it, it would work as a reminder

Before usability study

After usability study

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Mockups-App






























 

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High-fidelity prototype

I included considerations for additional screen sizes in my mockups based on my earlier wireframes. And because it is a cooking tool so I wish it could be easy and clear.

Click to view the Cooki
High-fidelity prototype

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Accessibility

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The initial focus of the visual and microphone design helps define the core tasks or the action for the user

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Clear labels for interactive elements that can be read by screen readers.

Responsive Design

Information architecture

Sitemap
With the app designs completed, I started work on designing the responsive website. I used the Food Saver sitemap to guide the organizational structure of each screen's design to ensure a cohesive and consistent experience across devices.

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Responsive design

The designs for the screen size variation included mobile, tablet, and desktop. I optimized the designs to fit specific user needs of each device and screen size.

Mobile website

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Tablet

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Desktop

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Going forward

Takeaways

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Impact
Our target users shared that the design was intuitive to navigate through, more engaging with the images, and demonstrated a clear visual hierarchy.

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What I learned
I learned that design should be user-centered. And if the design for aging people, the visual design should be as simple as possible. Otherwise, they would feel anxious and uncertain.

Next steps

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Conduct follow-up usability test on the new website

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Identify additional needs for users and keep usability study

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Add more pages about how it might work while using Microphone


 

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